#include "DXRenderDevice.h"
#include "DXRenderContext.h"

DXRenderDevice::DXRenderDevice(const RenderSetup& setup) {
}

DXRenderDevice::~DXRenderDevice() {
}

IEngineRenderContextPtr DXRenderDevice::GetRenderContext() const {
    return m_renderContext;
}

void DXRenderDevice::Present() {
}